![]() You still have to manually update the pre-rendered textures for the LOD models that use them. I believe the lower roof is actually done by TexGen already as a 4x4 mini atlas Textures\lod\wrroofslate01lod.ddsīut that would only save a couple seconds work in Gimp in this case. You can always create your own TexGen rules as explained in DynDOLOD_Mod_Authors.html to create a new mini atlas texture of the roof for example. The easier way is to sreenshot the side views in NifSkope or render them in a proper 3D application. 圎dit does not support displaying/rendering of models/textures, yet. ![]() If there would be an easier way to update the existing pre-rendered LOD textures then TexGen would do it. They were then processed with an image program to create the final LOD textures. The town LOD textures are rendered from the full models and not a simple derivative of a full texture. Having a look at the object LOD source textures like textures\lod\wrbuildingslod01.dds for town buildings and comparing them to tileable landscape textures makes it clear. This is a bit experimental and doesn't work for pre-rendered textures like the town LOD textures, distant mountain peaks or glaciers for example. But are not put together in a lod.dds file like i sent a link up above of, then the lods wont be made for the loose textures If i have loose textures in example textures/architecture/solitude (or wherever) / all textures.dds. Its those compiled textures in the /textures/lod/ directory that texgen processes. It works but i know theirs better ways to go about this Then i imported my texture i wanted to add, scaled it down in size and layer merged down onto the lod atlas and saved. I tried manipulting one replacing the textures with my own. I am basically trying to make one of these but doing so the correct way. If that does not match what you did or trying to do, then try explaining with one example what you have and what you need it to do. You can try to use NifSkope in a similar fashion like doing screenshots of trees to create billboards and then edit the LOD textures in Gimp/Photoshop. To update those LOD textures you need to manually edit them. They are not a simple version of the full textures, but a rendered side view parts of the model. Many of the Whiterun town LOD models use pre-rendered LOD textures. ![]() I am assuming you are replacing existing full textures that are used by existing models for which LOD models already exist. Need to create a /textures/Lod/whatINeedLod01.dds from the loose textures located at example twxtures/architecture/whiterun/all 20 textures.dds. The textures are loose dds files not linked or hooked to a plugin of any kind. I have attempted on texgen but I am not do in GB it right. I have tried several tools other then texgen to make my atlas from particular textures. I know that once I do it and do it right, I will learn and flourish from that understanding where I see my results. I have been on xlodgen-suport for a matter where I am trying to learn how to make my own lod dds files for my own textures in order for texgen and dyndolod to process and create actual LOD models for. I am just gonna post here and with better direction I will post their.
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