The planets and cities have all been crafted by human hands. He was keen to point out that this is not a galaxy of unlimited, randomly made planets and systems à la No Man's Sky. Ancel says to think of the narrative structure like that of the latest Zelda: there is a story present but the game won't push you towards it, and there'll be plenty to see and do no matter where you go. Once the player has a capable ship they'll be able to travel anywhere at any time. With the lights off it's possible to see golden glowing clusters along certain points of the continent, which Ancel says are all cities filled with streets and buildings to explore, characters to meet and adventures to be had. "Let me just change the time of day", he says, as the sun moves overhead and disappears behind the globe, creating a sunset and plunging one side of the world into darkness. All of the zooming and character movement is completely smooth, with no loading or texture pop-in.Īncel zooms right out so that it appears as though we're viewing the planet from low orbit. The whole thing isn't exactly pretty ("don't pay attention to the graphics, they're placeholder", Ancel says more than once), but it is extremely impressive. Activating a jetpack he flies out of the ship and over to the Ganesha, showing that the statue is actually made up of individual brushed metal panels held together by big circular rivets. Ancel zooms in so this new ship now appears as big as a house, and the larger ship seems absolutely massive.Īfter flying the ship around for a bit, Ancel zooms right into it to show Knox, the monkey from the trailer, standing inside. The front of the ship opens and a smaller, more agile ship flies out. This is your character's home and mode of travel between planets, Ancel says, but it is also used as a garage. On the screen a spaceship hovers in front of a massive statue of Ganesha, with a city visible below. One of the crews even features a human piloting a mech. The game's senior producer Guillaume Brunier points to beautiful paintings and illustrations plastering the walls of the room, many of which show various crews including one made up entirely of Asian women, one with a fearsome-looking tiger hybrid and one with an older-looking woman as captain. There will be some static characters, like the game's villain and the people that give the crew quests, but for the most part each player will meet different people with different personalities and behaviours. The protagonist character can be designed by the player, but crew members will be recruited from the many characters you meet across the game world, which will vary hugely in appearance, background, culture and abilities. Marking a big departure from the previous game, many characters you meet in the game will be generated by the game on the fly and unique to each player's experience. Players will begin the game dreaming of escaping their low-caste life, Shrager says, and will eventually become a pirate captain with their very own ship and crew. " at the centre of interstellar trade, and so when we have this very multicultural mix of humans and this huge slave class you know what we get: a new golden era of piracy". The game's narrative director Gabrielle Shrager says it's a world rife for adventure. Players will start off with a less than impressive vehicle, but eventually they'll be able to cross the galaxy.
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